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Practice times tables : Slot machine
This slot machine generates times table exercises. Spin the digital wheel and solve the exercises.
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Interactive exercise (5)Teacher, ICT co-ordinator -
Wrong gifts: Prowise Presenter
During this lesson, the students will work with different depiction assignments about getting a wrong gift.
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Interactive exercise (6) -
Goose Board around Christmas: Prowise Presenter
Play a goose game around Christmas. Roll the dice, move your pawn and complete the corresponding assignment (take candy canes, roll the dice again or complete a Christmas assignment). Who will get to Santa Claus first?
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Interactive exercise (6) -
Goose board around Sinterklaas: Prowise Presenter
Play a goose game around Sinterklaas. Roll the dice, move your pawn and carry out the corresponding assignment (take gingerbread cookies, roll the dice again or carry out a Sinterklaas assignment).
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Interactive exercise (4) -
Brain Teaser: Honeycomb 10
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Interactive exercise (3)Teacher -
Brain Teaser: Honeycomb 9
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Interactive exerciseTeacher -
Brain Teaser: Honeycomb 8
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Interactive exerciseTeacher -
Brain Teaser: Honeycomb 7
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Interactive exerciseTeacher -
Brain Teaser: Honeycomb 6
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Interactive exerciseTeacher -
Brain Teaser: Honeycomb 5
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Interactive exerciseTeacher -
Brain Teaser: Honeycomb 4
This is a riddle for students with a learning advantage.
A nice snack if you have some time left.
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Interactive exerciseTeacher -
Brain Teaser: Honeycomb 3
This is a honeycomb puzzle! In a honeycomb puzzle, the numbers 0 to 9 must be filled in. Each digit may only be used once. Adding the numbers in the comb creates the number on the side.
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Interactive exerciseTeacher