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Code Karts: Step-by-step plan
The step-by-step plan for Code Karts makes it possible to get started with the app independently.
Code Karts introduces you to pre-programming through a series of logic
puzzles presented as a race track. The goal is to find the programming blocks with …Translated by
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Ayoa mind mapping: Step-by-step plan
This app is the first step into the world of mind mapping. The students create their own
creative, visual space and develop language and problem-solving skills.This way you can quickly activate or evaluate prior knowledge after a lesson.
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Laptop charter
This charter contains the agreements made between the students and the teacher regarding the use of laptops at school.
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Educational tools: Step-by-step plans
In this learning resource you will find the step-by-step plans for a number of educational tools.
Here you will find step-by-step plans for the following tools:
- drawing with Autodraw;
- making music with Incredibox;
- create puzzles online; …
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Google Drive: Step-by-step plans
This document contains five classroom posters that briefly introduce you to the Google for Education environment.
First it is shown how to create folders in Google Drive.
The subsequent posters explain how to use:
- Google Docs,
- Google Slides, …
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LeerID Student Desk: Manual for students
On this page you will find the manual with which students can get started with the LeerID Student Desk. The LeerID Student Desk is the student section of LeerID. Here students can log in to manage their account themselves, for example to change …
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Code City: Programming with micro:bit
In this contribution you will find a practice booklet to learn to program with the BBC micro:bit. This booklet was compiled as part of the Code City project in which students learn to code.
Code City is realized by District09 , Fyxxi …
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Buying toys: Calculate money up to €100
Sinterklaas goes to buy his presents in different shops.
The children help find the cheapest store by comparing prices.
They also help Santa pay the correct amount.Translated by
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Discover Point Meppel
DiscoverPunt Meppel is an initiative of the KindPunt Meppel Foundation and MeesterSander.nl. In the STEM classrooms, children and adults get to work with technology and technology.
You can discover the range and open days on the website.
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Learn to work with Scratch Junior: Assignment cards
You learn to work with Scratch Junior in a playful way.
Follow the steps so you will quickly get to know the different options within ScratchJr.
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Space for Kids
Children discover space on the European Space Agency's children's website.
The games page contains many educational games and games that allow students to discover more about space.
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Heroes throughout history: Webquest
Through this webquest, students research the following heroes from history:
- Heracles;
- King Arthur;
- inventors in the twentieth century.
They also look for heroes and villains in comic books.
There is also a programming assignment in which students …
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