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Project work: Step-by-step plan
This document shows the structure of a project in a Freinet class. Students choose a project and ask research questions. They look for solutions to the questions and put all the information together.
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Create assignment: Step-by-step plan
A visual step-by-step plan with Sclera pictograms on how to make an assignment.
The following steps are covered:- listen to explanation,
- look in book or notebook,
- think it over,
- make work,
- check and improve.
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Concentration tips for homework: Help sheet
What things can distract you from schoolwork?
Are there solutions that can help you become less distracted?
Are the solutions feasible?On the basis of this sheet, students themselves look for the best solutions for them to be able to concentrate …
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Monthly planner
A sheet with a blank box for each day of the month.
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Week planner
A sheet with a blank box for every hour of every day.
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Music buddy: QR code with playlist with quiet music
A handy card for students who want to listen to quiet music during independent moments. New songs are regularly added to the playlist to keep it interesting and they can easily access them via the QR code.
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Executive Skills: Observation List
With this list of statements, the student can assess himself in his executive skills and from there choose a development goal.
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Learning to plan with Smartschool agenda
You can link your Smartschool calendar with Google Calendar. This makes it easy for students to learn how to plan. By using an app on their smartphone, they can access their tasks or tests anytime, anywhere.
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ZILL: Overview goals for six-year-olds
ZILL goals up to 6 years: all Zill goals to be achieved by 6 years.
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Zill: Overview goals for seven-year-olds
In this document you will find an overview of all ZILL goals that you should pursue in children up to the age of seven.
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Irregular verbs: Board game
With this Flippity board game you can practice the irregular verbs. Suitable for extra repetition or at the end of a lesson. Whoever gets to the finish line first wins!
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Unplugged programming: Program a human
A fun and simple programming task. You don't need a computer for it.
Computers do not interpret, they perform literal tasks and instructions. Thus, a programmer must divide an existing problem into small sub-steps that are executable by the computer. …
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