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AI in art: STEM project
Can we make art with artificial intelligence? Students from the second and third grade (secondary education) are creative with AI and reflect on the result. Is this art? They also discover how AI can protect our cultural heritage.
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Communicating: Lesson Plan
This learning tool focuses on the importance of communicating in the workplace. This lesson preparation contains:
- script,
- Background information,
- animation video.
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Last minute risk analysis: Lesson plan
Make your students aware of the importance of a last minute risk analysis (LMRA) using this lesson plan. Your students learn to assess the dangers and risks before they start a job. This lesson preparation contains:
- script,
- Background …
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CiSTEM²: Collaboration Platform
CiSTEM² is an English-language online platform where STEM teachers from different backgrounds can collaborate on integrated STEM projects. This platform is based on the final objectives and real challenges that are interesting for the students.
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SONUMA : French audiovisual archive
This website is the French equivalent of the Flemish Meemoo.
You can watch (fragments of) television programs and broadcasts from the audiovisual archives of the RTBF for free.Translated by
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ALL-IN: Lesson folder
This lesson folder is part of the documentary film ALL-IN.
At the start of the new summer season, Ismail and Hakan start working in a gigantic all-inclusive hotel on the Turkish Riviera. In a world of colorful swimming outfits, lavish buffets and …
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Lille: City Quests
These city quests are located in the center of Lille. The document includes three quests in a different direction from the ancient city.
This document is an enrichment of Excursion Lille: Three quests in the center by Hélène Struye.
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Dice: STEM project
Students make a paper dice. They are then guided step by step to draw, drill and sand a wooden die. Afterwards they program a Micro:bit into a dice.
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Football World Cup: Step-by-step plan eTwinning project
Step-by-step plan to start an eTwinning project around the Football World Cup (or other large-scale (sports) events).
A cross-curricular eTwinning project in which students learn about football and the World Cup, and as a final product create a script …
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Digital learning paths for vocational training: Project InnoVET
This project focused on digital learning paths. A digital learning path is a logical sequence of learning activities (instructional video, text, (part of a) syllabus, assignment, exercise, evaluation, feedback, etc.) that is offered on a …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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Starting with innovation in technical and vocational education: Inspiration guide
Do you work in a technical or vocational school and do you have an interesting innovative idea to improve the world of education and the labor market for yourself and your students?
Would you like to pour this into a project but don't know where to …
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