Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Brush Ninja: Digital Creativity
Brush Ninja offers creative online tools. This is how you can create online works of art in no time:
- animated gifs ;
- draw and paint online ;
- code a work of art ;
- emoji art;
- photo collages ;
- a comic strip.
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Silhouette: Lesson pack
Silhouettes spontaneously remind us of sunsets on summer beaches. You think of dark figures on the beach, of which you can only see an outline. Everything else is black. That is the result of backlighting.
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Sketch Metademolab: Animate your drawing
Sketch Metademolab helps you to animate your own drawings in a simple way. In this article, EDUzine explains it step by step.
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Create your own games and animations: GameLab 3
Game Lab is a programming environment where students can create exciting games and animations.
In this third part of the GameLab learning path, students will learn about using a drawing loop and delve deeper into the movements of a sprite . They …Translated by
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Drawing with Autodraw: Visual step-by-step plan
Step-by-step plan to let children draw digitally with Autodraw . The program adjusts the drawing so that everyone gets a good result.
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BigHugeLabs: Creatively process photos
Website with working tools (tools) for creative use of photos and images. You can include:
- movie posters;
- pop art;
- mosaics;
- calendars;
- dice;
- ...
taking your photos.
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Making a video: Cross-curricular assignment
This assignment is cross-curricular. The students use the Biteable program to make a film about themselves. The assignment is structured according to the OVUR method. The students also work on social skills and learning to learn with these …
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Biteable: Step-by-step plan
Step-by-step plan to make a movie with the Biteable website.
Intended for the learners, can be used in different contexts:
- have students introduce themselves;
- have students make a promotional video of the school;
- have students present the subject …
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StoryboardThat: Digital storytelling
With StoryboardThat you can quickly and easily create a comic or a social (comic) story.
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AI At School: Social robot
Dwengo's social robot is a cross-curricular STEM project for the first and second stage of secondary education. In a number of modules, students get to work designing, programming and building their own social robot.
Students think about how their …
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Get creative with Keynote: Assignment
During this assignment, students will get to work creatively with the Keynote presentation app on the iPad.
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Autodesk: Tinkercad
Tinkercad is a free and user-friendly tool for 3D design, electronics and coding.
You can use this tool in your Google Classroom environment.
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