Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Micro:bit for teachers: Exercises and course
An introductory course to familiarize teachers with the micro:bit, a compact and easy-to-use programmable computer. During this course, participants will learn the basics of programming, experiment with input and output functions of the micro:bit, …
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Creating graphs from weather data: Step-by-step plan
Students keep track of the temperature and the amount of precipitation in the Excel document every day. At the end of the month they can convert the data into a graph. The step-by-step plan explains how to proceed.
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Apps for pre-school and primary education: Overview
In this document you will find an overview of apps for preschoolers and primary education.
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Programming a beating heart on the micro:bit
Step-by-step plan for programming a beating heart on the micro:bit.
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Micro: bit: Bibber game
This assignment combines programming with construction. We make a shivering game / nerve game, where a micro: bit keeps track of the number of touches. That can be expanded with sound, a cheat button, an evaluation with smileys, ...
This …
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Step-by-step plan and correction key at Blockly Games
On the Blockly Games website you learn programming step by step.
In this learning resource you will find a step-by-step plan and correction keys for the games:
- maze,
- bird,
- turtle,
- movie.
- music.
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Catching Easter eggs: Click game with Scratch - Op verkenning 6: Onderweg naar morgen
Step-by-step plan to make a click game in Scratch. The students themselves learn to draw a sprite and write code for a simple Easter game. At the end there are some challenging assignments for those who are ready. You also get some links to …
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Graphic programming: Scratch
A detailed exercise in which Scratch is used as the graphic programming language.
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Programming with Scratch: Presentation
With this presentation you will learn to program with Scratch step by step.
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LEGO MINDSTORMS: Work Bundle
Work bundle consisting of a short explanation, some basic exercises and four larger assignments to familiarize your students with LEGO MINDSTORMS and the accompanying educational software.
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Scratch applications
This contribution contains three written exercises to do more with Scratch :
- math quiz:
In this manual you use Scratch to set up a quiz or test in which you can generate basic operations with random numbers. - regular polygons and mandalas: …
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Scratch: Booklet with assignments
This booklet will get you started with programming with Scratch.
Scratch is a visual programming language that you can work with with children aged eight years and older.
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