Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
-
Freepik Pikaso: Creating images with AI
This tool allows you to create images using artificial intelligence. You decide how much AI assistance you need.
Pikaso allows you to visualize and sketch any image you want through its sketch to image feature. As you draw, the AI transforms your …
Translated by
WebsiteTeacher, Other -
Protect your children against pishing, spoofing and money mulling: Froukje Online
This three-part podcast is a personal and candid quest by Froukje de Both in which she, as a mother, searches for the world behind the digital world.
She is not from the internet generation, but her 13-year-old daughter Emma does grow up with it and …
Translated by
AudioTeacher, ICT co-ordinator -
Code Angry Birds with ZIM
This contribution shows you an overview of how you can program the game Angry Birds with ZIM. You will find all the necessary information in this English article to create the finished game .
Translated by
App or softwareTeacher, ICT co-ordinator -
GIF creator
Create your own animations and save it as a gif file.
Translated by
App or softwareTeacher, ICT co-ordinator -
The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
Translated by
WebsiteTeacher, ICT co-ordinator -
The M Scale: Smart on the Internet
Most ten to twelve year olds have already taken their first steps online for a while. But how media literate are they? Do they know what a secure password is? Do they recognize the advertisement that their favorite influencer is making? Do they …
Translated by
Website -
P5.js: JavaScript for creative coding
P5.js a JavaScript client-side library for creating graphical and interactive experiences based on core processing principles.
The platform aims to make coding accessible and inclusive for artists, designers, educators, beginners and anyone with a …
Translated by
WebsiteTeacher, ICT co-ordinator, … -
OK Groomer: Grooming prevention game
During the game, children discover what a groomer (online child molester) is. They learn the trucks groomers use and get tips on how to protect themselves from groomers.
Translated by
App or softwareICT co-ordinator -
Media literacy: Presentation LessonUp
Digital presentation accompanying the second grade media literacy workbook .
Translated by
Downloadable resourceTeacher -
Get started with Pixilart
Pixilart is an art community for everyone. Create beautiful pixel art, share and collaborate on your designs.
Just in a few clicks and a few frames you can create a stunning animation. Pixilart's drawing and animation applications are easy to use.
Translated by
Downloadable resource (4)Teacher, Other -
Applying Artificial Intelligence to Images, DALL-E
The blog article explains step by step how to get started with images created by artificial intelligence.
Translated by
ArticleTeacher -
Grooming is punishable: Online feelings, dangers and boundaries
Child Grooming is the luring of children via social media with a sexual intent. The groomer or cyber decoy first tries to gain trust and then abuses it.
Translated by
ArticleTeacher, ICT co-ordinator, …