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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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GGGGG model: Fill-in scheme
Using the GGGGG model, students gain more insight into their own thoughts. They also learn to assess situations better and they learn to reflect on their own behaviour.
This chart provides appropriate questions around the 5 Gs:
- event,
- thought, …
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Esperanto: International language
In 1887 an unsightly booklet appeared with a plan for a new language that should be easier to learn and thus make international communication easier. There are still people who speak the language - even babies. What can we learn from that?
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VideoOther function -
cooperation games
Different games where students have to work together:
- alphabet line,
- birthday line,
- pass hoop,
- keep the ball high,
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Sexualformation.nl: Tips and tools for teaching about relationships and sexuality
This site aims to support teachers in sex education classes. You will find, among other things:
- teaching tips;
- teaching methods and materials;
- adapted learning lines for special education;
- an image bank;
- good practice;
- ...
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Taskade: Remote workspace
Use Taskade as your remote team workspace to get work done, faster and smarter. Create real-time task lists and workflows with integrated video chat in one simple tool. It's simple, flexible, and fun.
Taskade is the remote workspace for getting …
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Internet safety: Creating strong passwords
Internet safety, how do you create a strong password?
In this webquest, students search for themselves and learn how to create a strong password.
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Interactive exercise (8)Teacher -
It does (do) game: Dealing with educational needs
Game to play with the student (s) - individually or in small groups.
The aim of the game is to answer questions about one's own experience by reflecting on the stated behavior and, if possible, formulating tips to postpone the negative …
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Tangible material (7)Teacher -
Monkey tail years: Young people and digital media
Apestaart Jaar is a large-scale biennial study into the digital environment of Flemish children and young people between the ages of 6 and 18.
You will find all information about the latest research here.
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Equator: The world in your classroom
Do you want to get started with videos about global citizenship? Do you want to amplify the voice of the South and bring it directly into your classroom? How do children from different continents view the same themes (linked to sustainable …
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Factory Game Industry Museum: Game form
Welcome to the factory! We work hard here; from apprentices and workers to factory bosses. They spin cotton, produce fabric on the looms, print cards and make letters. The more machines are running, the more money comes in. But beware, because …
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