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What do you know about an electrical circuit?
In this exercise, Theo explains the electrical circuit simply. Each time the interactive video stops, you can answer a question.
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Interactive exercise (8) -
Clocks to use in the classroom
On the Visnos site I could easily generate a few clocks that can be used freely in the classroom, on a test, as a wall plate ... each time the source is acknowledged.
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Downloadable resource (17)Pedagogical counsellor, Other -
Sustainability: Audiovisual teaching material
In this collection you will find image and sound fragments about sustainability, together with more context and concrete teaching tips. This collection was created for the READY episode Sustainability.
View the collection Cleared out: …
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Resolf: Learning to play arithmetic and discovering
RESOLF is learning material that encourages pupils at all levels in primary and secondary education to "playfully" automate math and mathematical skills.
To get an impression of the mathematical possibilities of the game in addition to …
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WebsiteTeacher -
MathWeb for tablet
Here you will find a list of calculation games that can be used on the tablet.
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Website (3)Teacher -
Do you know watts?
Do you know watts? is a science vlog for curious kids and enthusiastic teachers. Every two weeks, vlogster Jacotte Brokken dives into the various STEM domains (biotechnology, chemistry, construction, mechanics, computer science, …
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Website (10)Teacher -
Monthly Expenses: Percent Calculation
Using a pie chart with percentages, the students calculate the amounts of several monthly expenses.
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Downloadable resource (49)Teacher -
Circuit XL DIY case
Do you know the larger-than-life DIY case Stroomkring XL ?
This allows young people from the age of ten to independently build an oversized circuit. In this way they are introduced to symbols and diagrams, conductors and insulators and series and …
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Tangible material (3) -
Game Box Become Electrogenie
Become Electrogenie , a game box about the electrical installation in the house.
It fits in perfectly with the technology attainment targets and is guaranteed to provide a few hours of educational fun. During the game, students are familiarized with …
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Tangible material (3) -
Shock: The escape book
Shock is an exciting escape book that guides young people through the world of electricity while playing. Whoever deciphers the codes escapes and finds out if he is an electrogenius. You can order up to three copies for your classroom library. …
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Tangible material (7) -
Which pliers do you use for which task?
Test your knowledge about the different types of pliers.
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Interactive exercise -
Safety first: Safety pictograms
Match the safety pictograms with the correct photo.
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Interactive exercise (5)