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Read Along: Learning to read independently
While students read aloud from a screen, reading assistant Diya listens and provides corrective and encouraging feedback. In this way, students develop their reading skills and pronunciation. Read Along used to be an Android app, now a website …
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At home with Muis: Reading app
An interactive reading app based on the book series of the same name by Muis, written and illustrated by Pauline Baartmans. In the app you will find different stories of Mouse and Bear.
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Codexnotes: Note-taking software for programming and math
Codexnotes is free, simple, and customizable note-taking software for programmers and computer science students.
With Codexnotes you can easily create PDF files in which you place pieces of code or mathematical formulas (with LaTeX) in a neat layout. …
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Soundtrap: Your own music studio everywhere
With Soundtrap, your students can experiment with new sounds, create their own song or collaborate with others.
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Meiosis in 3D: Augmented reality
Augmented reality allows you to visualize the different phases of meiosis in 3D.
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Arduino Science Journal: Measuring Experiments
With this app you can measure scientific experiments using your smartphone or tablet.
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Fizziq: Scientific measurements
With this app you can measure scientific data using your smartphone or tablet. The measurement results are placed in a table or graph and are exportable.
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Mitosis in 3D
This app shows the different phases of mitosis in 3D via augmented reality.
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Super Chill: For a world full of resilient children
Super Chill wants to create a world full of resilient and future-proof children. In the free app you will find various exercises, based on mindfulness and yoga techniques, that you can play on your digital board in no time at all. This is how you …
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Religion Corner: Autumn Theme
This way your religion table or religion corner can look like when you're working on the fall theme.
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BabelAR: Virtual Language App
BabelAR is a virtual app in which students between 7 and 12 years old help the game's mascot find his words. This is where multilingualism comes in handy. Students discover from each other which languages the other speaks and how valuable …
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Design Sprint: Troubleshooting Method
The Design Sprint methodology is based on six phases:
- to understand
- to define
- sketch
- to decide
- prototype
- validate
You will receive a range of methods for each phase, each of which is explained in detail.
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