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3D printer in the classroom: Lesson suggestions
Encouragement to use a 3D printer at school. Some ideas are presented for four different themes: Halloween, Valentine, Christmas, Easter, summer
Source images: own creation within Tinkercad.
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Downloadable resource (17)Teacher -
Literature 2015: Online Key
Enter online at the official website of the Literature in 2015.
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Downloadable resource (6)Teacher -
MonkeyJam: Steps
Make a stop motion video using the free MonkeyJam program based on the roadmap.
MonkeyJam is a user-friendly program for animations. You can use images from a webcam, camcorder or scanner and then create a video of it. You can also import existing …
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Downloadable resource (5)ICT co-ordinator, System administrator -
Children's rights briefcase
The Children's Rights Case is a collection of relevant materials on children's rights such as background information and didactic materials useful for teachers, youth workers, librarians ...
A selection from the range: standard works on the Convention …
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Foreign language newcomers lower: Reception case
The increased influx of refugees in recent years is also clearly felt in education. The number of non-Dutch speaking newcomers at school is increasing and teachers are faced with the challenge of welcoming these pupils and guiding them optimally. …
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Playing indoors at the neighbors: Suitcase
Games are played all over the world at every moment of the day, from the cold Arctic regions to the barren desert of North Africa, from the majestic high mountains of South America to the vast plains of India, from the great industrial cities of …
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Well-being at school: Suitcase
This suitcase contains a varied range of materials that can be used in primary school to strengthen social-emotional skills and to stimulate a positive group climate. This prevents bullying.
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Anti-bullying case
This suitcase contains a varied range of materials that can be used in primary school to prevent and tackle bullying behaviour.
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Tangible material (4) -
Loops: Lesson 2 level ByteBusters
CodeFever vzw organizes programming lessons for children between the ages of eight and fifteen. In these lessons we give theory in combination with practice. We learn the basic concepts of programming.
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Programming intro: Lesson 1 level ByteBusters
CodeFever vzw organizes programming lessons for children aged eight to fifteen. In these lessons we provide theory in combination with practice.
Lesson 1, intro programming, level ByteBusters:- introduction to Scratch;
- concept sequence;
- intro to …
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De Lijn: planning a trip
Plan a bus trip to the Wijnegem Shopping Center independently or in class.
The students first write down the necessary information (departure place, departure time, ....) and then look for which bus they should take.
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My hair: Photo editing
Take students through the webcam a picture of themselves. Then they open the picture in Paint, they give themselves a different hairstyle.
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Downloadable resource (13)Teacher, ICT co-ordinator