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Digital learning paths in the soft sector in technical and vocational education: Project Innovet
Article in which you can learn more about the Innovet project Digital learning paths in the soft sector in technical and vocational education. The project focuses on digital learning paths and practice-oriented training in the soft sector. Four …
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Woodcraft VR: Project InnoVET XR
Woodcraft VR is the VR training to learn to work with woodworking machines.
During the training you will learn to work safely with the panel saw and milling machine. There are various tasks per machine, such as changing the saw blade or cutter …
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Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
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Digital learning paths for vocational training: Project InnoVET
This project focused on digital learning paths. A digital learning path is a logical sequence of learning activities (instructional video, text, (part of a) syllabus, assignment, exercise, evaluation, feedback, etc.) that is offered on a …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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Help shape future-oriented learning, Smart Living and Living: Project InnoVET
Pupils and teachers from STEM and non-STEM study options work together with companies, including healthcare institutions, on socially relevant projects linked to the transition area Smart Living & Living. Due to COVID-19 we have been …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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The water footprint: Background information
This brochure gives a brief overview of the water footprint, the link between our consumption and water supplies worldwide and gives tips on how you can use water more sustainably. This brochure packed with theoretical framework can be used as …
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Article (5) -
E (i) xperimenteren
This article serves as a science you know, in order to stimulate the curiosity and inquisitiveness for STEM among students.
Such facts, among others, placed in the spotlight at the project site Choosing VOTE vanKlasCement. Other sites with science …
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Science informs you about cava and champagne
This article serves as a science you know, in order to stimulate the curiosity and inquisitiveness for STEM among students.
Such facts, among others, placed in the spotlight at the project site Choosing VOTE vanKlasCement. Other sites with science …
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Pikant: Science explains
Culinary days before the bow?
December is usually a month of solid table. Often traditional dishes pass the revue.
If you have the time to prepare something spicy, science will give you more insight into the operation of spicy ingredients. Food …
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