Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Picture Book Maker: Create and publish your own children's book online
With Picture Book Maker from Culture Street you can create and publish your own children's book. You choose from different backgrounds, characters and objects to shape your story. You can also add text and give your book a title and an author. …
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Turtle Stitch: Embroidery Programming
Turtlestitch is an application to generate patterns for embroidery machines. The tool was developed with the educational programming language Snap!
Turtlestitch is easy to use and requires no programming knowledge. It is useful for designers to …
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Talkr: Let pictures talk
The Talkr app allows you to let photos speak. By importing your own or other photos, you bring the character in the photo to life, as it were.
The Talkr Live app offers the same possibilities. However, it is possible to record live. When using the app …
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SchooVR: Create your own virtual environments
Website where you can build VR environments yourself or find and use existing lessons in your own classroom.
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Patterns: Lesson pack
Children may know patterns from their clothing (think of striped patterns, flowers, balls, unicorns ...) But you also come across patterns in many places in everyday life, just think of the bricks of the walls or the rows of colored pencils in …
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Language Technology: Learning Paths
Where language and technology come together, the domain of Natural Language Processing (NLP) arises. With machine learning techniques, such as training models to recognize text, images or sound frequencies, we can make computers work intelligently …
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Computational Thinking in STEM: Python Learning Paths
Nowadays all sciences have a computational branch, scientists are increasingly using computers to advance their scientific research. By the way, they are not only exact scientists, but also human scientists.
Using our Jupyter notebooks, students …
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Discover Latin with Minecraft
Students discover the language, culture and life of the Romans through a modified Minecraft world.
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Codefi robotics et objets connectés
CoDéfi wants to support teachers as best as possible with computational thinking. The web platform is designed for sharing robotics projects, challenges and videos.
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Try our educational robotics kits for free
As a teacher, you get a free trial of our educational robots, STEM and robotics kits for two weeks.
Visit our website for more information.
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Create your own games or animations: GameLab 2
Game Lab is a programming environment where students can create exciting games and animations. In this second part of the GameLab , students learn to animate text in a game and delve deeper into the properties of a sprite . They conclude their …
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Create your own games and animations: GameLab 1
Game Lab is a programming environment where students can design games, animations and interactive art. The students thereby strengthen their coding knowledge.
We'll start with simple shapes and build up to more advanced sprite -based games, using the …
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