Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Smart-e: Game about media-wise themes
With Smart-e you can easily create secure passwords and learn about catfishing, phishing, online banking and fake news. Smart-e consists of four apps in which these digital themes are playfully discussed. Each app is a mini-game with fun …
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Check your response: Poster
A class discussion about online behavior and netiquette? You can get started right away with the six questions on this poster. Follow the questions and it will soon become clear whether a response is appropriate.
A positive answer to all questions? …
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PEGI Class Challenge: Talk about age rating and video game content with your students
Test your students' knowledge! Talk to them about age labels and content icons for video games.
Gain a better understanding of the video game age rating system by raising students' awareness of video game content and responsible gaming. Start a …
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Smart School: Step-by-step plan
Tool to use Smartschool. The different steps are explained visually:
- send a message with or without an attachment;
- save an attachment;
- using the document folder;
- open a new document.
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Sexting@school: Teaching package
Educational material about sexting for teachers, youth workers, youth, parents.
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Programming with Scratch: Creating a Ghost Story
With this step-by-step plan, the students program a ghost story in Scratch. This assignment introduces them to various basic programming skills.
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Biteable: Step-by-step plan
Step-by-step plan to make a movie with the Biteable website.
Intended for the learners, can be used in different contexts:
- have students introduce themselves;
- have students make a promotional video of the school;
- have students present the subject …
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Get creative with Keynote: Assignment
During this assignment, students will get to work creatively with the Keynote presentation app on the iPad.
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Working with Keynote: Course
How do I create a presentation with Keynote on IPad?
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Vloggers' Checklist: Click-and-Print
More and more young people follow the example of their great idols and start vlogging. But what is allowed? And what better not to do?
This fun click-and-print to make agreements about video making and vlogging from MediaNest offers not only parents, …
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News via social media: Lesfiche
Social media is an important news platform for young people, both to
to find and share information.In this lesson sheet you will receive tips to get started with current affairs and social media.
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