Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
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Unplugged programming: Program a human
A fun and simple programming task. You don't need a computer for it.
Computers do not interpret, they perform literal tasks and instructions. Thus, a programmer must divide an existing problem into small sub-steps that are executable by the computer. …
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Try our educational robotics kits for free
As a teacher, you get a free trial of our educational robots, STEM and robotics kits for two weeks.
Visit our website for more information.
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Working with Chromebooks: Google Slides
We often bring PowerPoint or Google Slides or Apple Keynote. Yet being able to 'present' well is more than that!
I therefore tried to develop a package for our students that divides the process of presentation into small steps. This way you …
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GIVE UP!: Computer Skills Chips
The free project GIVE UP! van Eureka Leuven focuses on practicing basic computer skills. On their site you will find the following help sheets and videos for the students:
- start with the computer (create folders, snipping tool ...);
- work with Word …
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Making a video with Clips: Step-by-step plan
The students learn about thaumatrope or miracle rotation. With this you fuse two images together by putting two pictures on the front and back of a piece of paper. Attach a string to the sides of the paper and if you let the strings rotate between …
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Computational thinking
On the site you will find explanations about computational thinking. Several ideas to use in your class have been worked out.
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Taking a screenshot in PowerPoint: Guide
This support page explains step by step how you can add screen recordings to a presentation with PowerPoint 2016. This function is already available with Office 2013.
Thanks to this function you can guide students through an existing presentation. On …
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Investigative learning about physical phenomena: Lesson 3.7
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Pixel art
Read and follow the code correctly and make a nice drawing.
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Robotizen: Kid learn coding robot
You will learn the basics of programming with computers and robots through a range of interactive learning activities in an interesting story.
The game is suitable for children from four to nine years old.
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STEM computer: Computational thinking
Here you will find various ready-made STEM activities in which computational thinking plays an important role.
The activities are aimed at all primary school pupils, from the oldest nursery to the sixth grade and the first stage of secondary …
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