Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Advertising agency in the classroom: Assignment
Lesson site where students are instructed to design promotional material for the school. They can choose to:
- to make a promotional video of the school;
- design a flyer for the school;
- design a poster for the open house;
- or create an information …
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Making a video: Cross-curricular assignment
This assignment is cross-curricular. The students use the Biteable program to make a film about themselves. The assignment is structured according to the OVUR method. The students also work on social skills and learning to learn with these …
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Basic knowledge: How does my smartphone work?
As a support person, I made these worksheets to learn how to work with a smartphone.
The bundle is very accessible and only deals with the basic actions during a very first acquaintance.
It's about symbol recognition and common apps. In addition, …
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Friend Zone: Online Escape Game
In collaboration with IBM, Child Focus and Luca, Technopolis developed a unique online escape game for classes. A new social media platform and hidden IP addresses are the subject of a digital and social ordeal that reflects the world of young …
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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SQUEEZE: A serious game about online identity
SQUEEZE is a method of JES vzw about online identity with a fixed duration of 100 minutes. In concrete terms, teenagers individually test the prototype of the new online platform Squeeze on tablets or laptops, and then reflect on their behavior …
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A Guide to Report Inappropriate Content on Social Media
The purpose of this guide is to provide students and educators with adequate information on what to do to report inappropriate or offensive content to administrators of a social media application.
The social media applications that will be discussed …
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