Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Dr. Decorating panda Christmas tree: Augmented Reality
Decorate your Christmas tree and place it in your classroom or room using augmented reality.
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Patterns: Lesson pack
Children may know patterns from their clothing (think of striped patterns, flowers, balls, unicorns ...) But you also come across patterns in many places in everyday life, just think of the bricks of the walls or the rows of colored pencils in …
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Silhouette: Lesson pack
Silhouettes spontaneously remind us of sunsets on summer beaches. You think of dark figures on the beach, of which you can only see an outline. Everything else is black. That is the result of backlighting.
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Apps for pre-school and primary education: Overview
In this document you will find an overview of apps for preschoolers and primary education.
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Play and Learn: Practice Online
Thematic collection site with all kinds of interactive games from Municipal School 't Blokje.
You will find the following online exercises:
- toddler games,
- exercises for NT2,
- Saint Nicholas,
- times tables,
- safe on the internet,
- language,
- math, …
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Photography = Child's Play
Staying creative and useful during the lockdown is not obvious, especially for children.
WIEDBEELD therefore launches Photography = Child Play , through this learning tool you will find links with videos and challenges for children to get creative …
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Chrome Music Lab: Experimenting with music
Let your students experiment musically with Chrome Music Lab. They can make melodies and rhythms.
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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Kindergarten Island: Master Dennis Kindergarten Games
Toddler Island is an app from Master Dennis. Children from 3 to 6 years old can practice preparatory reading, counting, arithmetic, number recognition and much more with this application.
Questions, assignments and menus are spoken so that children …
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Online composition: Art at school
In this lesson, students make an instrumental song together using an online composition.
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Toddler Doodler: Drawing for children and toddlers
Students choose one of the basic figures: a dinosaur, a boy, a girl or a monster. They can finish the figurines themselves further. Therefore they can use color pencils. They can also place the figure in a different environment by changing the …
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