Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Code Angry Birds with ZIM
This contribution shows you an overview of how you can program the game Angry Birds with ZIM. You will find all the necessary information in this English article to create the finished game .
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STEMpedia Education: Teaching materials and projects for STEM
STEMpedia helps students and teachers learn about artificial intelligence, machine learning, Python and robotics in an interactive way. The website bundles a large amount of projects and learning resources about coding and STEM-related topics. …
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Computational Thinking in STEM: Python Learning Paths
Nowadays all sciences have a computational branch, scientists are increasingly using computers to advance their scientific research. By the way, they are not only exact scientists, but also human scientists.
Using our Jupyter notebooks, students …
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VOTE @ DeVesten
For my STEM students I created a website with various links to STEM tools and websites.
You can find links to programming sites (Scratch, Micro: bit, Lego mindstorms, Appinventor, ..) but also to websites that you can use in technology such as …
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Micro:bit: Generating interest in ICT and programming
The minicomputer micro:computer is presented here. Several feasible programming projects have also been developed with downloadable teaching materials.
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VEXcode VR - Hour of Code: Cleaning up coral reefs
In this activity, students program the VR Ocean Cleaning Robot to collect and remove as much debris as possible from the bottom of the Mangrove Reef. Because the VR robot is equipped with batteries that only last a few minutes, the students are …
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Cleanopolis VR
Captain Clean needs your help. Your mission is to make the city of Cleanopolis greener. A fight against climate changes and the polluting cloud above the city.
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LEGO Education Spike Prime exercises linked to educational network objectives
Commissioned by LEGO Education, Vives Hogeschool developed a link between the exercises from the new Spike Prime set and the objectives of the various Flemish educational networks.
With LEGO® Education SPIKE ™ Prime, youngsters can get to grips …
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Dealing responsibly with sound: ICT assignment
Practicum/ICT assignment regarding responsible use of sound.
The students do some tests online regarding hearing and hearing damage. They are also looking for tips to prevent hearing damage.
Finally, they watch the film Noise and have a …
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VRKeer: Immersive learning process for traffic insight among cyclists
VRkeer is a serious game in virtual reality (VR), which aims to teach students in the third grade of primary education and the first grade of secondary education more traffic insight through interactive exercises.
Students are immersed in lifelike …
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Environmental movements: search
An ICT assignment in which the pupils search for information about the most important environmental movements through, among other things, matching exercises and concrete situations.
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Graphic programming: Scratch
A detailed exercise in which Scratch is used as the graphic programming language.
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