Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Programming with Scratch Junior
In this document you will find some ideas to get started with Scratch Junior.
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Ella, the cyber heroine: Cyber security lesson project
Ella, our cyber heroine, has an insatiable curiosity, enjoys solving problems and is extremely interested in technology. When her friends get into trouble due to a cyber hack, she immediately comes to the rescue. Discover how Ella and her friends …
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Sexting@school: Teaching package
Educational material about sexting for teachers, youth workers, youth, parents.
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Looking for data with Daan
With 'In search of data with Daan', children in groups 7 and 8 learn about graphs and statistics. This teaching package introduces children to Statistics Netherlands (CBS) as a reliable source of information. Looking for data with Daan …
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A treasure hunt in the vicinity of the school: Lesfiche 8.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Redesigning and (re) building the school (environment): Lesson 3.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Searching, assessing and presenting efficiently: Teaching module (part 1)
In the three-part lesson module Efficient search, assessment and presentation, the students strengthen their information skills. They learn to search for information in a targeted and critical way, both in analogue and digital sources. They become …
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Intro programming: Theory loops and conditions
These are two demo exercises to get to know conditions and loops together with students.
After this lesson the students can get started with the Dinobal exercise.Translated by
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#SID2018: A better internet starts with you
To create. To connect. Parts. These are things that children and young people like to do. Thanks to the internet, this is now also possible online.
Sometimes they share things without thinking about the consequences for others. Today's …
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Mechatronics! Build Your Own Avatar: STEM Project
Let your students get started solving problems with the LEGO MINDSTORMS robots.
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LEGO Education Innovation Studio @ VIVES: STEM project
In our LEGO Studio, your class and/or you as a teacher can get started with the LEGO materials. This always takes place within an optimal learning environment and under the supervision of our LEGO coaches.
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Risks on social networking sites SPION: Work Bundle and Teacher's Guide
The educational packages on risks on social networking sites were developed as part of the SPION project (Security and Privacy in Online Social Networks). They originated on the basis of theories and research on the behavior of young people on …
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