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Quarter rest, quarter note, eighth and sixteenth note: Rhythm wheel
This application works like a jackpot and is used as rhythm bingo. The user spins the wheel and 8 beats (2 bars) appear. In this first version you can get a quarter rest, quarter note, eighth note and/or sixteenth note. Students can perform this …
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Rooting Challenge: Getting to know living and non-living aspects of the soil
During the Rooting Challenge, children are introduced to the living and non-living aspects of the soil in a playful, investigative way.
Students are given the following assignments, among others:
- find out in which soil most soil animals live; …
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Flash cards: Prowise Presenter
This lesson highlights the flashcard tool.
Discover various practical examples that you can get started with immediately or that can inspire you to design personalized exercises with this tool.
You will find the following example exercises here:
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Medical equipment: Memory
Memory game with ten basic words from healthcare, such as the needle, the blood pressure monitor, the scales...
The student combines the photo with the correct word.
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Symmetry axes and mirroring
You solve the following exercises:
- draw lines of symmetry;
- indicate asymmetry;
- indicate whether a reflection has been drawn correctly;
- indicate similar figures.
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Risky gaming: Research assignment - LEF! 3
Assignment about risky gaming.
The students themselves look for examples of risky play in a playground.
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Digital rubric: Evaluating speaking assignment - Campus Nederlands 4
With this digital rubric, students evaluate their own presentation (made based on the criteria in Campus 4, Part 4, lesson 23: presentation of the myth).
Possible practical implementation in the classroom: The students perform their presentation for a …
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Searches in the library
Students go to the library to look for different types of books.
Students are looking for:
- a book with which you can learn English;
- a cookbook with vegetarian dishes;
- a storybook with beautiful illustrations;
- ...
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Basic emotions: Memory
Find the drawings with the same feelings: happy, angry, scared, sad.
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Les vêtements: Memory
Memory game to practice vocabulary around the theme of clothing.
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Banana: Find the three differences
There are some differences between the first and second drawing.
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Flower: Find the three differences
There are some differences between the first and second drawing.
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